C3_Ixalor Unchained
A downloadable game
C3_Ixalor Unchained
A OnceWas Fantasy Adventure for Characters Level 12–16
Compatible with the OnceWas Core Rule Book | Convertible to any fantasy RPG system
For three centuries, the Whisper King has ruled from a prison beyond reach..
Ixalor was a half-elven mage who forged an empire, then traded his soul to the god of death to keep it. A coalition of heroes finally broke him — sealed him in the Void Beyond with the Soultrap, an artifact built for exactly that purpose. That was three hundred years ago.
His prison is failing. His armies still march. His city, Ixador, still bleeds into the world through clerics, generals, and demons who rule in his name.
Your party must set him free to kill him onve and for all.
What's Inside
Ixalor Unchained is the climactic, capstone adventure for the OnceWas campaign — 4 to 5 sessions of infiltration, horror, and hard choices for a party of 4–6 characters, levels 12–16.
• Ixador City is fully mapped and keyed across seven walled districts — the Labor District docks, the Path of Woe, the Cleric District, the Orc garrison, the merchant District of Chaos, and the Emperor's District where Blackspire waits. A full random encounter table keeps every hour of exploration tense.
• Three artifacts with real weight. The Soultrap, the Aetherblade, and the Black Shield aren't just keys to unlock the final fight — each creates its own tactical and moral decisions along the way, and each has a documented history that rewards curious players.
• A city that pushes back. Corrupt customs officers, a public execution blocking your route, a demon posing as a grieving woman, a zombie column thirty bodies deep — every complication has a non-combat solution for parties clever enough to find it, and a very costly one if they aren't.
• Iconic dungeon crawling. Sewers infested with filth fiends and rat demons. Crypts guarded by ghasts and a chittering Death Beetle. A Cathedral of Death presided over by a High Priest who holds the only key forward. And Blackspire itself — Ixalor's palace, defended by demons, giants, and a moat that is not water.
• A final battle built to be remembered. Ixalor is not a monologuing final boss — he's an ancient, patient intelligence who talks to your players like people worth talking to, offers them a genuinely uncomfortable argument, and fights with round-by-round tactical intelligence. His three succubi advisors deliver the most dangerous kind of lie: a true one, told to mislead. And the Chamber of the Husks holds a gut-punch reveal your table will not see coming.
• Full support for running it your way. GM pacing guide, difficulty adjustments for stronger or weaker parties, three player handouts, and a detailed appendix of nineteen additional Ixador locations — from the Poisoners Guild to the Brotherhood of Torturers — for GMs who want their City of Chains to feel bottomless.
| Status | Released |
| Category | Physical game |
| Author | OnceWas RPG |
| Genre | Role Playing |
| Tags | Dungeons & Dragons, OSR, Tabletop role-playing game |
| AI Disclosure | AI Assisted, Graphics |
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