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The Witch of Drell’s Mines

A Cursed Adventure for the OnceWas Roleplaying Game

Red-tinged gold coins are spreading through the markets and gutters of Realm’s End. Each bears the face of the long-dead Dwarven Lord Drell. Those who handle them grow suspicious, violent, and consumed by an insatiable hunger for more.

The city is fracturing.

Someone has broken the ancient seals. Someone has descended into the cursed mines beneath Lonely Hill. And the old forges are burning again.

Time is running out.

Descent into Greed and Fire

The Witch of Drell’s Mines sends your players below Realm’s End into abandoned dwarven tunnels now alive with heat, whispers, and rekindled industry. Above, paranoia spreads. Below, something is being forged.

This adventure blends urban unrest with classic dungeon delving, centered on a spreading corruption tied to the red gold itself. The deeper the party travels, the stronger the curse becomes.

The scenario is designed for characters of approximately 6th–7th level who are already familiar with the cursed red gold and its growing influence over Realm’s End.

Inside This Module

    •    3–5 sessions of play

    •    Detailed mine levels beneath Lonely Hill

    •    Escalating city events as the curse spreads

    •    Coin-driven corruption mechanics

    •    Modular encounters and adaptable stat blocks

    •    A final confrontation with the force reigniting Drell’s legacy

System Notes

Written for the OnceWas Core Rule Book, a streamlined d20-based tabletop RPG where success hinges on rolling high, this module is intentionally system-light and easily adaptable to nearly any fantasy RPG.

The coins are multiplying. Trust is collapsing. The forges are hungry.

Will your players break the curse — or feed the fire?

Purchase

Get this game and 18 more for $55.00 USD
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$2.99 $1.49 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.49 USD. You will get access to the following files:

A7_The Witch of Drell's Mines.pdf 43 MB

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